1. I believe that the movement permission flags have been abused and used as a griefing tool in some cases. I would like to see a change to this flag to have it restricted to those with the rank of donator and above.

    Take the following scenerio as an example. I am taking a relaxing flight over undeveloped areas to explore and take in the nature of the world gen. There are no developed areas in sight. Everything is relaxed and beautiful. I hit an invisible wall of no movement permission. Illusion shattered. My screen is filled with epileptic shuddering. As far as I can see, there is no reason for a moment restriction here. There was no warning. There is no opportunity to correct my course before hitting this wall. I try to move around the restricted area and continue my flight. I hit the wall again. I cannot see it's boundries. I make a wide circle to avoid it. I hit a second movement restricted area. I am enraged. I cannot avoid this jarring experience. In this scenario, I feel like I have been griefed.

    I understand there can be some good reasons for movement restrictions, but I am not sure of what these are. I would like to hear some legitimate reasons that players have for movement restrictions, as I don't want to interfere with their enjoyment. I would people to continue to use them responsibly, but I would like to avoid the experience of hitting an invisible wall.

    My proposed solution is to restrict the flag to those who have invested in the server. These are usually people who develop their land and have a reason for their restrictions. Members who join, play for a few days and then never play this server again do not need to have this flag. Long term players who have abandoned the game do not need to have this flag. A griefer is unlikely to invest money in order to create some internet rage. Members who play long term will have an extra incentive to invest.

    I believe by making this change, it will make the server a better place to enjoy playing, reduce griefing, reduce disillusioning invisible walls, and reduce rage.
     
    • Disagree Disagree x 2
    • Agree Agree x 1
  2. I was flying through the nether and hit an invisible wall which promptly dumped me in lava. It was very inconvenient....
     
    • Agree Agree x 4
  3. I personally use the move restrict flag because I like to open plan my areas and don't want to have randoms walking through what is essentially my home.
    It also acts as a potential stopper for any unknown griefing methods that bypass res protection; If they can't get to the stuff how can they grief it?
    I'm of the opinion that so long as the flag is not used maliciously then its not griefing of any kind.
    Residences have size limits so you can always go around them if need be.
    I can appreciate the frustration of not being able to see residence boundaries and I have yet to find a way to do so.

    EDIT: Also the difficulty with saying that users who only come on once shouldn't need/use it is the same as with us being told we should delete residences from old players that havn't been on awhile. They could show up the next day and go "you changed/removed my residence and all my stuff was stolen/taken/griefed". Unless space becomes an issue its not gonna happen :p
    Also if we had the forcefields mod enabled you'd have the same invisible wall issue,would you then ask us to ban that as well? The only reason its off now is due to lag concerns
     
    • Agree Agree x 1
  4. y u no survey?

    1. Griefing is usually the act of stealing/destroying something somebody else has worked hard to make. Did you work hard to make all the unexplored wilderness on the server?

    2. Some people build in the middle of nowhere precisely to avoid causing issues or having issues caused to them by other players.

    3. Some people choose to build their base underground to avoid marring the beautiful countryside, so there might be an entire city out of sight you don't know about.

    4. And most importantly, despite best attempts there are still many ways to mess with a res that are not protected by the plugin. Some people would choose to just avoid that issue completely than have to risk the protracted (and possibly fruitless) experience of dealing with griefing after the fact.


    Having said that:
    (a) I do agree that non-default res flags outside of overworld could be prohibited without undue concern.
    (b) It would be nice to have non-live maps with res boundaries like we used to so that you can avoid something like this.
    (c) Why not just fly above the res limit? Doesn't work for the nether but it should work everywhere else.
     
  5. There are items out there that bypass res, donors are trusted with these tools and have yet to abuse this :)

    Every player has a right to say who is allowed into the res and who isnt.
    your post seriously seems extremely over the top.. you hit the no move perms wall... its not griefing... its there to stop griefing..
    Donors or not should be allowed to protect the land..

    the flag isn't set false by default the player needs to get a small understanding of Res to know about it..
    so im assuming most players with it set to false are in fact active members..

    and you want to hear the reasons so ill list a few

    imagine this: New member joins CraftAU and build him/her self a nice house and puts a res over it. They decide to google the Res plugin and how to remove movement.. they do so and find out they cannot do so due to not being a donor(using your suggestion) so they leave it and log off. Someone go to house using an item that can bypass res and steals 1-2 blocks..(or something). Not likely to happen but there's a chance it could.. (obviously the player would be banned for griefing but the new member is still going to be extremely unhappy)

    back on ultimate we had a few people complain of the no movement Res's that are a few blocks out of the spawn res... Yes this is normally an issue but now we are on unleashed and have a spawn res thats 800x800 this is not even close to an issue

    i personally like to set move false.. its another step in protecting yourself from griefing

    what would you do if instead of an invisible wall someone put a wall around the entire res and you couldnt get through then? is this really any better?
     
  6. There are some really good points here, and I am glad to hear them.

    I am using the word grief here to mean a deliberate action of a player that, through malice or inconsideration, reduces the enjoyment of another player.

    I don't want to see legimitate uses disabled. Is there a possibility of a review process where res's that can be shown to be griefing or otherwise detrimental can be removed or have the movement flag changed by a mod?

    Yes. A visible wall would be preferable. I would be satisified by a small fence that highlights the boundries. That would make it possible for me to avoid the jarring effect.
     
    • Winner Winner x 1
  7. If there is misuse then we can certainly look into it, the same as any other mod requests.
    However it still comes down to not everyone can/wants to build a massive wall, not everyone wants to put a border around their res for others convenience.
    I concede that in the nether it causes movement issues which we can look at, but at the end of the day there are ways around it unless you are at the edge of the world.
     
  8. exactly what akondar said
     
  9. This happened to me. But i was walking with no jetpack i was jumping along and then got stuck. To make it worse, it starts to kill you and you can't get out of it. its the ultimate spider web!
     
  10. almost wish we could stop entry but people could walk inside, ie just a 1 thick invis wall. then people could visit but not just barge in
     
  11. it doesnt kill you...

    and savage you can, make a subzone inside your res.
    example: you res is called Savage and the subzone called house

    so you have move perms off for "savage"
    then you have them on for the subzone Savage.house

    little bit of work but subzones are amazing :D
     
  12. thanks surge. thats a great idea. then people can wander around inside when invited without me having to mess with perms.
     
  13. yeah and if you set the subzone TP inside the zone and restrict who has access to it it will work well

    ./res tp Savage.House < is how you would do it :p
     
  14. So basically, ban everyone to be safe? :p You've essentially said that anyone being remotely "jerky" should be banned, which is a pretty huge slippery slope to start down...

    Seriously you're now effectively claiming that someone went way, way out into the wilderness and claimed a res to deliberately annoy people who go on joyrides through the countryside? Are they also a precog? If someone deliberately claimed next to someone else's res (this happened on the previous server), or managed to lock one of the spawn gates, or locked down a village perhaps; but you yourself said this was a joyride through nowhere.

    Nobody seems to have denied that it's a jarring experience, and we all understand getting wound up about something from time to time, but do you fundamentally not agree that it's in the same category as all the disabled mods? Mystcraft isn't banned to annoy people, but to make everyone's experience that little bit better in the long run even though it would be awesome to have some kind of super-supporter ("Atlas") kit that let you have 1 extra world for your res (though no extra CLs).

    @niffin - you should PM the res name/co-ords to the admins to investigate. It does seem like the nether could/should be "defaults only" because it's more dangerous, can't be flown above, and typically only has 2-3 machines you "need" to use there. And if people "care" about their pump then it could be their responsibility to go much much further out so that non-jetpack players cannot run across it accidentally (which is what I did).
     
  15. shouldnt need a full height res in nether only need 1-5 layers for most pumps... so make a small 10X10 res for it, if its only 10X10 those flying wont be affected at all and you get all your lava. build it like dig said miles out and your really laughing. itll be more amazing if someone else actually finds it. for the few machines you need there, some like a magmatic engine (if you use one) need occasional maintenance so your going there periodically anyway. most importantly what could be greifed thats not protected by a res with move perms on? someone spammed it with lux lights? (power fist)

    maybe the easiest is to just place a platform around your boundry so that if someone does hit it they land on said platform and not in the lava. i personally think that the res's would be better if they were visible (even if it was something like a buildcraft line) but we work with what weve got.
     
  16. I think it would be freakin' awesome for all the reasons if there was an F9 for res boundaries too, but I'm not volunteering to code that. You? :)
     
  17. It would require scanning the surrounds and doing res checks and then mapping that into the game. It would be annoying
     
  18. maybe but least itd be client side...
     
  19. The rendering would be client-side, but if the res file isn't sorted in a way to allow fast lookup by co-ords then it would place a some extra load on the server.
     
    • Agree Agree x 1
  20. Akondar - the res plugin can't be that bad - otherwise spawn would be an even bigger nightmare than it already does.
     

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