I have seen recently that the number of active players on the server is low and I put it to the community that it maybe time to move to a 1.7 pack. Please post your comments and thoughts here. Moderator Edit: http://ftbwiki.org/Direwolf20_1.7_Pack
We've stuck with 1.6.4 packs as they were the closest to each other or were the replacement to the old packs. It also helps that the tools we use are compatible We also only reset the server unintentionally earlier this year EDIT: Dense Ores do look good, and PneumaticCraft looks interesting. However you need to use tnt to get the ingots required to make the easier method of production, also the machines can explode The helmet is kinda cool however: http://www.minemaarten.com/wikis/pn...c-items/pneumaticcraft-wiki-pneumatic-helmet/ Drones: http://www.minemaarten.com/wikis/pn...wiki-charging-station-pneumatic-items/drones/ We could try the 1.6.4 version: http://ftbwiki.org/Feed_The_Beast_1.6_Modpacks However it is missing afew mods that monster has: Big Reactors Chisel compact windmills Emasher's, which means no engineers toolbox ender io enhanced portals expanded redstone gendustry geostrata magical crops mariculture mimicry power converters quarry plus reactor craft random things rei's minimap rotarycraft remoteio xeno's reliquiary There are some others but I've discarded those as minimal or irrelevant to player experience If we did decide to convert to direwolf20's pack series we'd be better to start from 1.6.4 for ease of compatibility rather than jump ahead to where alot of tools have not updated enough to be useable, server side. Otherwise we can just wait for the newer packs/versions of existing packs to come into line and by then we'll be able to more easily swap to the newer stuff.
@Akondar : The direwolf20 pack is almost completely different every version, so starting at 1.6.4 would do nothing to help with compatibility. The 1.7 version of DW20 is still currently in beta and to prevent useless resets of the map we usually avoid using beta packs.
".....1.6.4 for ease of compatibility rather than jump ahead to where alot of tools have not updated enough to be useable, server side." I meant in regards to tools and plugins for moderation and ease of use. Didn't even see the beta flag on it so yeah its a no go.
Also it is quite laggy. i launched it on single player and the chunks kept lagging me. i would love to have botania and the updated Tinkers Construct (its has some really cool new gear) and i'd love to try witchery but sadly still no Ars magica
Thanks to all the mods in letting us know about the compatibility with the tools you guys use on the server its helpful to know this stuff. Also I would like to add that if we are thinking of updating in the future I would Not recommend the new Ultimate remake codename resurrection for 1.7 because its heavy Gregtec based. Tfox one of the devs on the FTB team has said that clients will need 64bit and 4gigs memory not sure if this is a problem for anyone but just so you all know.
You may find TPPI to your liking. We have a server though there is a $10 once off admission fee unless you are emerald or above I believe. http://ftbwiki.org/TPPI
Provided that gregtech still includes the 'levels' of difficulty we might be able to set it to the lowest level to provide the least player impact. Sadly the gregtech developer has a habit of refusing to allow inclusion of their mod in packs where certain other mods are present due to differences of opinion with their developers. I believe our server should be able to cope, whether we'll be able to use other servers at the same time thought. The question of hardware is best directed at the admins.
Mind you, this one isn't looking too bad: http://ftbwiki.org/Unstable_Pack , it is however still BETA This appears to be the 'mod test' platform for 1.7 mods so it'll be interesting to see how things update
Unstable is the 1.7.10 equivilant of the Horizon pack in 1.6 I don't think it will ever get released as a major pack
Pneumatic craft helmet, add security upgrade and block finder upgrade and entity tracker, U can hack creepers to explode, but also u can bypass res by opening doors, and by default the hack button clashes with hats mod. Then there's thaumcraft and thaumic tinkerer, I like the awaken armor set, and there's a few other cool features. I kinda like idea of AE2 but all in all, I reckon next pack we upgrade to direwolf20 1.7.10
Hmm when I played I did experience minor lag (tho I was running 3 Internet explorer tabs, monster and this pack)
Not a fan of pneumaticcraft. Very grindy getting seeds. The door thingys on the pressure chamber need work because they jam up all of the time - you end up having to run your system at massive pressure to get it to handle stacks, then you need to frig the exit door with random text so it doesnt eject work before it's complete. Then stuff around putting bits of coal into it but not too much or it'll blow up, then when you get it automated it just chews coal up wastefully. It takes a ton of resources to do simple things like elevators. It's needless fussiness is what caused me to abandon crash landing. It's like digging holes with a golden teaspoon - takes forever and the blasted thing seems to keep breaking. It has potential, but not yet. By all means include it for people to play with, but as long as recipies arent forcing you to use it. Drones may cause a lot of server load, or do they stop if a spot is not chunkloaded? Big reactors are fun to build, but could take it or leave it. Applied Energistics or something like it is essential, too much crap floating around otherwise and it maintains interest in late game with the auto crafting. It would be kinda cool if the new server started with a public rail system. Disable teleports, get out and see the world.
also, DW20 1.7.10 is buggy as most mods r WIP or contain WIP items e.g. openblocks; sponge on a stick, i corrupted a world from using this thing