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Should continuous player weather manipulation be allowed in the overworld?

  1. Yes, to the victor go the spoils.

    2 vote(s)
    22.2%
  2. No, it impacts too many other people.

    6 vote(s)
    66.7%
  3. Up to X times/minutes a day so that people can still do Y, but after that share the commons.

    1 vote(s)
    11.1%
  1. Not sure if this is the right place to post this, but will the new server have any rules about weather manipulation? Constant raining tends to mess with a lot of things (solar, bees, etc). It's fine if you're high in the tech tree with Flyer injected into all your bees and lightning rods for uber energy, but it's painful for the people who are still working their way up. :(
     
  2. i somewhat agree with this, people stupidly changing the weather for their personal selfish needs, while the rest of the server suffers.
    I know as a new player i got frustrated many times from this.
     
  3. Don't get me wrong, the occasional epic thunderstorm can be cool (especially if it was at night when most daylight things don't work anyway), but it seem like the server has been raining far too much in the last week.
     
  4. If people are misusing weather manipulating blocks/items then we will have to consider warning/banning that player.
    Generally if a person is altering the weather to be annoying or constantly making it rain etc then that's not really fair to other players.
    Worst case the blocks/items in questions will end up banned/restricted.
     
  5. "misusing" is a strong term, and I did not mean to imply any malicious intent on the part of the weather manipulators. There are several legitimate reasons to mess with the weather, and I can see why we'd want to enable some of them as part of a necessary workflow. But, for example, maybe it could be a thing where (say) 1am-6am you can go nuts but otherwise no more than a half hour a day of messing with the weather? Or if there's some way to config the server to ignore any commands to alter the weather from items?
     
  6. I agree that there needs to at least be a set period of time where they can be turned on, since a while back someone left theirs on for like three or four day/night cycles and with the lower ticks it made people have to wait ages until the person finally turned it off. I'd say that there should be times every 2-3 hours where they can have it on for 15-30mins since it'd be better than just having a few hours where people could have the weather machine on constantly.
     
  7. The rules already cover leaving machines on:
    ----
    1.7 – Policy regarding machines and factories.
    We will keep this short and simple. If you are offline, your machines must also be offline. This means when you log off, turn off or disable your machines, we will ban people who breach this rule. Timers are not allowed under 3 seconds, this is to prevent lag. Staff may remove your machine if they believe it is causing an issue, you may or may not be reimbursed if we remove your machines, this is at full discretion of the staff member.
    ----

    We understand there are legit reasons to change the weather, however there is a point where it becomes ridiculous.

    Setting a specific time to use weather manipulation is unfair to those who are in different timezones/countries. We are Australia based but an international server. Likewise saying no more than half a day of weather weirdness would lead to arguments such as "but it wasn't me who did that, it was xyz, so now its my turn, its only fair".

    One potential option is to simply disable anything but sunny bright weather, that whilst boring would solve most arguments about weather.
     
  8. But if players are altering the weather, and you complain for your own luxuries, wouldn't that make you and everyone else who complained selfish? Some times people just like making it rain on dem hoes.
     

  9. Well, that depends on your perspective Web. To the people trying to work on bees/tree breeding or trying to use their machines powered by solar panels may see the people turning on their weather machines as selfish, since it prevents them from being able to do that. I remember feeling the same way when I couldn't work on bees since someone wouldn't turn off their weather machine nor could I make anything with my machines since I didn't have any other form of power to adequately power my machines, at that point.


    With my suggestion I was attempting to account for different time zones, since it'd be more likely that the people could come on at some time during one of those periods, but I can see what you mean.
     
  10. If you use alvearys, i'm pretty sure theres a rain shield, and if you use solars for everything, you most likely wont get anywhere.
     

  11. Not every person starting bees is going to be able to make alvearies or to even buy them for a matter of fact, nor can everyone have enough energy production to properly provide for their machines outside of solars, especially since it does take some time to learn FTB when people aren't holding your hand along the way or if you're not looking some of these things up. Ignorance or being a newcomer isn't necessarily a reason for the people using the machines not to have that choice, but you have to account for that majority since a lot more people are stalled by the use of weather machines than those that aren't.

    In my opinion there should at least be some restrictions on the use of them but since that's too hard to implement due to the reasons Akondar mentioned, it'd either have to go down to an honour system type deal like it is now, where people have them but can't leave them on, but even that has its problems, so I'd just say to remove them.
     
  12. So, thaumcraft has a chance to alter the weather. So lets just remove it, take out all of the fun, it's just a game?
     
    • Disagree Disagree x 1
  13. I feel comfortable saying it's essentially impossible for anyone without an existing bee tech tree to build an Alveary without external help/money if it's continuously raining, given how high up the breeding ladder both Imperials and Industrious bees are and the fact you'd have to cross-breed them all from rockies for the initial rain immunity. 1/2^N gets very small very fast.


    Akondar - I believe that rule doesn't quite help, since donators can be indefinitely afk as part of their benefits package so their machines/bees are continuously chunk-loaded.

    @webdoctor - "some times" would be acceptable to me (modulo the enforcement issues), since that would likely be indistinguishable from random weather anyway. Continuous, hours-to-days long stretches of 90% rainy days is not "some times".

    edit: This forum apparently doesn't have concurrent posting protection, but @webdoctor - please read http://en.wikipedia.org/wiki/Slippery_slope
     
  14. But this, my friends. This is a game.. Why does it matter honestly, you can't stop the rain in real life can you? Why not just get over it and find a way to fix it?
     
    • Agree Agree x 1
  15. @webdoctor - that response isn't productive, since you could essentially c&p that into every single complaint/suggestion thread. eg: "Why complain about Claw's bees setting fire on your res, it's just a game so get over it and find a way to fix it?"
     
  16. I did find a way, I told a mod and got over it. I lived up to it, but you guys are here complaining that you don't get your luxuries for a certain time period, either it being solars,bees, etc. So why don't you get over it?
     
  17. Ah, but you had to resort to an *out of game* solution? So, this is me alerting the mods so I can get over it too. :)

    And for the record, it's only actually having a very minor impact on me because I was fortunate enough to get to the top bee tech in time to inject Rainfall into all of my bees right at the start of this continuous rainy season, and I use netherpumps as my primary power source rather than solar, and I have access to the donator wild whenever I want to avoid the weather in the main world but still get stuff done. I'm raising it because I genuinely believe it's a slightly negative experience for new players, which potentially diminishes the welcoming and encouraging environment to engage new blood (and hopefully new donators), rather than simply saying that whomever has the biggest pile of tech/resources should get to do whatever they want. I understand different people have different philosophies when it comes to this though, so your mileage may vary. I also understand that there will never be 100% agreement on any issue raised about restricting/banning any item, and that's something everyone has to accept sometimes too. *shrug*
     
    • Like Like x 1
  18. And again - "a certain time period" as in a small fraction of the time would be ok with me. Continuously running these things all night for days in a row seems excessive.
     
  19. Why is it excessive? If it's not under your control it should be ignored.
     

  20. Firstly this argument is unrelated to what I was saying, sure Thaumcraft has a chance to do that, but the individual has less of a choice in making it rain, it's purely chance related. Hence why that is a facile argument since this Thaumcraft makes it rain by chance and the weather machine makes it rain for certain.

    Why are you even comparing this to real life? If this was real life, the majority would have it without barely any discussion or debate. All you seem to say as a solution to this problem is simply to not take it seriously since it's "just a game" and to simply get over it. All the while you're doing the exact thing you're complaining about us doing, arguing for your own luxuries. Some people, and you included Web have left these on for several cycles at a time either simply forgetting about it or knowingly leaving them on, impacting more people negatively than positively. Then you get on your high horse and criticise others for being fed up by it constant raining, it's simply not logical. With my suggestion of allowing the machines to be used for a set period of time every few hours, I was at least trying to be considerate of the people who had them, but since it'd be too hard to implement or would cause strife, I went with disallowing the use of them. If the people who had them could show that they have enough restraint as to only use them at night I'd be fine with that as well, but it's not going to be like that. I'm not saying that they're incapable of this, since I've seen several people do it once asked to, but not everyone is of the same mindset.

    With the fact that more people are eventually going to build lightning rods for energy, what do you think will happen then? When they also resort to building and using weather machines? In the long run it may cause more grief than is necessary hence why I'd say they be removed.

    That argument has almost no logic to it, just because something is out of your control doesn't mean you should ignore it. As a community we should be able to have a say about what is done in terms of rules impacting all of us, more specifically with machines like this that don't just affect one person. In the end it comes down to the admins but it's not like they'll never take the opinions of the community over their own.
     

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